Harry, Ron and Hermione are back in Harry Potter and The Goblet Of Fire, a game which is based on the movie Harry Potter And The Goblet Of Fire. The game follows Harry, the wizard in training, as he confronts a fire breathing dragon, rescues friends from the icy depths of the Black Lake, and navigates the twisting corridors of a maze. As Harry, Ron and Hermione, you can cast a variety of different spells in both single player and cooperative modes.
The Electronic Art's Harry Potter titles have in previous years aspired to marry the magical themes, lovable characters and familiar storylines of the related books and movies with the proven play mechanics and level designs of games. Harry Potter and the Chamber of Secrets was the first title to exercise this strategy and ironically it remains far and away the best. Each successive entry into the series has for puzzling and disappointing reasons somehow gotten sloppier and in turn less enjoyable.
Maybe, this is why Electronic Arts has with its latest take on the series, Harry Potter And The Goblet Of Fire, decided to move the boy wizard into an altogether different gameplay direction. We are not going to beat around the bush. The results is an offering that feels dumbed down. Simplified for younger gamers, if that is the terminology you did prefer, and as longtime Harry Potter fans, we find this to be a questionable design choice, especially since the material of the fourth book is clearly tailored for older, smarter audiences and yet, despite these potential issues, Harry Potter And TheGoblet Of Fire is a solid action adventure interpretation of the latest Harry Potter movie and we are confident that it will get well with the most kid players.
The gameplay of Harry Potter and the Goblet Of Fire is well but not great. Moving one's chosen character around the levels and fighting enemies in intuitive and enjoyable, if it is easy. Many of the stages scroll to the left and right, as well as forward and backward, but the gamers never have control on the camera systems. This is a bad problem because there are times when players will want to see what lies ahead, but unfortunately they can't. Worse, every so often enemies will attack off screen before the on track camera eventually spotlight on them.
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